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From fearn@ist.flinders.edu.auSun Sep 3 22:30:21 1995
Date: Thu, 6 Jul 1995 11:51:49 +0930
From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au>
To: blitz-list@helsinki.fi
Subject: Serial port
Tony Byrne: Thanks for your answer BUT iI still cant get it to work !
I wrote: openserial("serial.device",0,19200,64)
Syntax Error was what I got back. DAMN. If I could indulge you, could you esend the actual command as you wuould write it ? Thanks again, I hope that in the future I will not be so slow at this :)
As I'm typing this in the unix shell i refuse to rewrite the other persons response.
I am trying to get AmiTCP working after which I will jion in the standard practices ;).
From acid@iconz.co.nzSun Sep 3 22:30:21 1995
Date: Thu, 6 Jul 1995 15:05:20 +1200 (NZST)
From: Simon <acid@iconz.co.nz>
Cc: blitz-list@helsinki.fi
Subject: Re: BlitzPC
On Tue, 4 Jul 1995, Jurgen Valks wrote:
>
> I disagree with that. When Eurpress launched their 'Amos for PC'
> idea, a lot of PC-Amiga uses where happy to hear it, but the dombo's
> made it run under Windows (you can't make a game under Windows!). I
> think when a Blitz version for PC will arrive, and it has some good
> marketing (don't put Simon on the job!) it will be a hit! Many people
> can't program in Pascal or C++, because it's to hard for them. The PC
> market is a few hunderd times bigger than the Amiga's market, it will
> be a success.
>
I disagree with this. Click and Play is a very very good product. It we
demonstarted to me by Francois himself. The idea like Amos is a program
for beginners that lets them easily learn the concepts behind game
design. Blitz has never and will never be suitable for beginners, the
fact that I never pushed it as such and ended up with thousands of users
who couldn't do anything with it might have made us more money but at the
expense of knowing thousands of Blitz packages were sitting around on
shelves never being used.
The idea was and still is to offer Blitz as a tool for profficient
programmers to develop market quality product. The fact that Asm is and
will be a more suitable tool for some is a fact of life. I don't see why
Steve etc. has to be rude about BB and it's deficiencies when it is plane
that asm is a more suitable tool for what he wants to be doing.
Hmm, sorry about this rant... it's just I like a lot of other blitz users
do not see BB as an end in itself, just a tool to develop our own ideas
and produce stuff that we can make a living from. I don't think Acid will
ever be in the business of making large bucks from selling development
languages, infact its more the fact that we like to share the tools we
use to get where we want to go with others for their benefit. In regards
to the PC it's more likelt that we will publish a large collection of
very good modules to go with Watcom which in regards to optimisation etc.
is mind blowing.
From acid@iconz.co.nzSun Sep 3 22:30:21 1995
Date: Thu, 6 Jul 1995 15:11:02 +1200 (NZST)
From: Simon <acid@iconz.co.nz>
To: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au>
Cc: blitz-list@helsinki.fi
Subject: Re: Serial port
On Thu, 6 Jul 1995, Jeffrey D. Fearn wrote:
> Tony Byrne: Thanks for your answer BUT iI still cant get it to work !
> I wrote: openserial("serial.device",0,19200,64)
> Syntax Error was what I got back. DAMN. If I could indulge you, could you esend the actual command as you wuould write it ? Thanks again, I hope that in the future I will not be so slow at this :)
> As I'm typing this in the unix shell i refuse to rewrite the other persons response.
> I am trying to get AmiTCP working after which I will jion in the standard practices ;).
>
If you use brackets then you are telling Blitz it is a function and hence
need a.l=openserial(....) leave off the brackets if you don't need to
check the result...
From J.VALKS@hsbos.nlSun Sep 3 22:30:21 1995
Date: Thu, 6 Jul 1995 08:44:41 GMT-1DFT
From: Jurgen Valks <J.VALKS@hsbos.nl>
To: acid@iconz.co.nz, blitz-list@helsinki.fi
Subject: Re: BlitzPC
# I disagree with this. Click and Play is a very very good product. It we
# demonstarted to me by Francois himself. The idea like Amos is a program
# for beginners that lets them easily learn the concepts behind game
# design. Blitz has never and will never be suitable for beginners, the
# fact that I never pushed it as such and ended up with thousands of users
# who couldn't do anything with it might have made us more money but at the
# expense of knowing thousands of Blitz packages were sitting around on
# shelves never being used.
That's true, Blitz is not for beginners, but you CAN learn it, look
at Amos. But when you look at Click & Play, I must say,
sorry..It's like the S.E.U.C.K. (Shoot Em Up Construction Kit) for
the Amiga, very limited. Maybe a Win95 Click & Play will be a hit
because Win95 is damn fast (graphics).
# The idea was and still is to offer Blitz as a tool for profficient
# programmers to develop market quality product. The fact that Asm is and
# will be a more suitable tool for some is a fact of life. I don't see why
# Steve etc. has to be rude about BB and it's deficiencies when it is plane
# that asm is a more suitable tool for what he wants to be doing.
I can see why Steve (and a lot of other guys) are pissed off, when
you create a programming language it may not contain bugs since
version 1.00. What would happend to a company like Borland do when
they say: Sorry guys, but our products are just a tool, go
programming in assembley...Sorry Simon, you're wrong at this point..
# Hmm, sorry about this rant... it's just I like a lot of other blitz users
# do not see BB as an end in itself, just a tool to develop our own ideas
# and produce stuff that we can make a living from. I don't think Acid will
# ever be in the business of making large bucks from selling development
# languages, infact its more the fact that we like to share the tools we
# use to get where we want to go with others for their benefit. In regards
# to the PC it's more likelt that we will publish a large collection of
# very good modules to go with Watcom which in regards to optimisation etc.
# is mind blowing.
I hope I will see some modules for Watcom (or is it Wadcom?)
soon.....I quit with the Amiga a few monts ago, I will return to the
-> Also check out the newest Protracker Replay Library <-
-> Available right now on the Aminet site nearest you! <-
From relmore@silver.sdsmt.eduSun Sep 3 22:30:21 1995
Date: Thu, 6 Jul 1995 08:25:06 -0600 (MDT)
From: "Richard T. Elmore" <relmore@silver.sdsmt.edu>
To: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au>
Cc: blitz-list@helsinki.fi
Subject: Re: Serial port
On Thu, 6 Jul 1995, Jeffrey D. Fearn wrote:
> Tony Byrne: Thanks for your answer BUT iI still cant get it to work !
> I wrote: openserial("serial.device",0,19200,64)
> Syntax Error was what I got back. DAMN. If I could indulge you, could you esend the actual command as you wuould write it ? Thanks again, I hope that in the future I will not be so slow at this :)
> As I'm typing this in the unix shell i refuse to rewrite the other persons response.
> I am trying to get AmiTCP working after which I will jion in the standard practices ;).
You may not realize it is a function... You would do something like this...
If OpenSerial("serial.device",0,19200,64)=0 Then End
It will return zero if the device couldn't be opened for some reason, or
-> Also check out the newest Protracker Replay Library <-
-> Available right now on the Aminet site nearest you! <-
From fearn@ist.flinders.edu.auSun Sep 3 22:30:22 1995
Date: Fri, 7 Jul 1995 11:23:47 +0930
From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au>
To: blitz-list@helsinki.fi
Subject: Thanks
Richard Elmore & Simon: A function.........Doh. Thanks for your answers btoh seem to
work fine happy happy joy joy :) Now my next question is..........
Is it possible to get the view mode param from the asl screen mode requester ?
I can get Height, width etc but I am using nested if statements to get the viewmode
messy and limited to hires and superhires (+interlace), i would like to be able to
support more modes without adding more bloody if statements ;)
Off of this subject and onto what seems a long winded debate on Amiga V Pc.
Well all I'v got to say is... Windows95 runs graphics fast on a Pentium...Der!
Tell me what does n't run fast on a Pentium ? Conjecture....WB3.1 would run bloody fast on a Pentium. If Utilities Unlimited can make a PC commpatable with the Motorola
chips why not the reverse ? Imagine an A4000 with a 100Mgz Pentium...mmmm.
Thats it thanks again Richard & Simon.
From J.C.Caulfield@durham.ac.ukSun Sep 3 22:30:22 1995
Date: Fri, 7 Jul 1995 10:35:59 +0100 (BST)
From: J C Caulfield <J.C.Caulfield@durham.ac.uk>
To: Blitz List <blitz-list@helsinki.fi>
Subject: Re: Well?
On Thu, 6 Jul 1995, S. Flock wrote:
>
> Since I'm really curious about it working on other machines, has anyone used the protracker
> routine I sent to both Aminet and x2ftp?
>
> (I was thinking I'd see something by now.. Since there seemed to be so many that wanted
> a decent protracker player.)
>
> Steve
Yes, I tried it, but the LoadTrackerMod (or whatever it ws called) froze
my machine solid every time :(. Also, the Decode command tokenised into
the Stop command - wierd.
Cheers,
Chris.
From sis3149@sis.port.ac.ukSun Sep 3 22:30:22 1995
Date: Fri, 7 Jul 1995 11:15:41 +0100 (BST)
From: Stephen McNamara <sis3149@sis.port.ac.uk>
To: Blitzlist <blitz-list@helsinki.fi>
Subject: Re: BlitzPC
Hello Simon & list readers,
On Thu, 6 Jul 1995, Simon wrote:
> The idea was and still is to offer Blitz as a tool for profficient
> programmers to develop market quality product. The fact that Asm is and
> will be a more suitable tool for some is a fact of life. I don't see why
> Steve etc. has to be rude about BB and it's deficiencies when it is plane
> that asm is a more suitable tool for what he wants to be doing.
Not sure if by 'Steve etc.' you include me (you probably do) so I'll
reply as if you did.
The reason why we are 'rude' about BB's deficiencies are:
A) When we're polite and we get ignored.
B) Some of the problems are incredibly annoying.
C) I think BB should be growing and becoming better -
hence pointing out deficiencies should be good for Blitz.
Call me old fashioned but I like to see software supported. I
understand that Acid are a small company and that there is obviously not
much money in writing Blitz - compared with a top selling game for
example. But it'd be nice to think that Blitz was actually going
somewhere. It seems like at the moment, apart from stuff produced as
user libraries by people like us, Blitz is stagnating.
> Hmm, sorry about this rant... it's just I like a lot of other blitz users
> do not see BB as an end in itself, just a tool to develop our own ideas
> and produce stuff that we can make a living from. I don't think Acid will
> ever be in the business of making large bucks from selling development
> languages, infact its more the fact that we like to share the tools we
> use to get where we want to go with others for their benefit.
I hope you don't get me wrong about all this - I do like using Blitz.
The only problem I have is the fact that support has been lacking. I
could have understood this if you'd said at the beginning "This is just
something we use, use it yourselves if you like but don't coming running
to us with problems" but you didn't - if you make a commitment to support
something you should make an effort to do so.
I think a fair number of Blitz users probably share my opinion with this
(correct me if I'm wrong) - we'd like to see a little movement towards a
new Blitz. We ourselves have offered to help improve Blitz - just so
that the problems get fixed but as usual there has been no reply to our
messages... Maybe you could at least say yes or no out of politeness.
> I think a fair number of Blitz users probably share my opinion with this
> (correct me if I'm wrong) - we'd like to see a little movement towards a
I agree with you. And i think too, before they will look to compeletely new
things like BlitzPC, Acid should "finish" first BB2 (i mean with "finish": better
support e.c.t.). Then, if that works good, they can look forward to other
great things. IMHO normal PC-users don't have the patience like we have
here with Acid.
(If we look back to the last year we can say that Amigans are veery much
patience-people... :)
bye
Andrew
From GORN4907@mars.rowan.eduSun Sep 3 22:30:22 1995
Date: Fri, 7 Jul 1995 15:26:27 EST
From: MACIEJ GORNY <GORN4907@mars.rowan.edu>
To: blitz-list@helsinki.fi
Subject: ABC, registered users, and U.S. support.
If ABC was going to be available free to registered users, I still
haven't found out if I am on registered users' list.
I purchased Blitz BASIC 2 in March 1994, and sent in $25 for BUM
subscription three months later,... and that was the end of it.
So, how can I find out if I am a registered user? I would really like
to resolve this situation.
Maciej
PS: Please, change my blitz-list subscription address to:
mgorny@shell.monmouth.com
From wlmcgr@netcom.comSun Sep 3 22:30:22 1995
Date: Fri, 7 Jul 1995 14:21:22 -0700 (PDT)
From: "W.L. McGraw" <wlmcgr@netcom.com>
To: blitz-list@helsinki.fi
Subject: Blitz Future
I paid $100 US dollars for Blitz Basic II here in the States. This is
the most I have ever paid for any computer software. I am aware that
developement software can cost more than this but I live on a limited
income and I had to save up in order to buy Blitz. At $100 a pop it
seems that somebody made some money some where on Blitz. If you dance
to the music you got to pay the piper... the piper has been paid.
Hey if the guy who made Blitz duffed the money and ran over to the PC
side then thats life. Blitz Basic has the potential to be the best
programming language ever developed for a computer. That includes C,
C++, ASM, Pascal and Modula II. The concept of Blitz is unique to any
language I have seen. If it takes more money to support, develop and
expand Blitz to new platforms then I am all for it.
From timo.suoranta@tna.nullnet.fiSun Sep 3 22:30:22 1995
Date: 08 Jul 1995 01:25:08 +0200
From: Timo Suoranta <timo.suoranta@tna.nullnet.fi>
To: blitz-list@helsinki.fi
Subject: WaitPort_() ????
For some reason, I want to open my very own Intuition
-window all by myself using Intuition calls:
WBStartup : NoCli : CloseEd : DEFTYPE .l
USEPATH my_new_window.NewWindow
\LeftEdge = 50, 25
\Width = 150,100
\DetailPen = 1, 3
\IDCMPFlags = #IDCMP_CLOSEWINDOW
\Flags = #SMART_REFRESH | #WFLG_CLOSEGADGET
\Title = "MY WINDOW"
\_Type = #WBENCHSCREEN
*my_window.Window = OpenWindow_( &my_new_window )
If *my_window = 0 : End :EndIf
Repeat
WaitPort_( *my_window\UserPort )
DisplayBeep_( *my_window\WScreen )
Until Joyb(0)=3
CloseWindow_( *my_window )
End
Why do I keep getting messages constanly although I just sit and
wait? There should be no other than CLOSEWINDOW -messages coming..
I do have of course amigalibs.res as resident.
Timo Suoranta
Punkalaidun, Finland
E-Mail: timo.suoranta@tna.nullnet.fi
* Offline Orbit 0.74a *
From timo.suoranta@tna.nullnet.fiSun Sep 3 22:30:22 1995
Date: 08 Jul 1995 01:25:10 +0200
From: Timo Suoranta <timo.suoranta@tna.nullnet.fi>
To: blitz-list@helsinki.fi
Subject: Latest Versions ???
I currently have:
- Blitz Basic Version 1.90
- Ted Version 1.1
- LES Blitz Debugger v1.21
- BUMs 1-5, BUM 6 and BUM 7 (subscribed from UK)
- variuos userlibs.
I wanted to know:
- If there is new versions available somewhere?
- Where can I get them?
- Is there BUM 8 out or coming soon?
- Where should I send my stuff for next BUM?
- How is it with Blitz3?
- How many BUMs I should get with that subscription?
- As a registered Blitz user, should/will I get posted
offers / information about things mentioned about,
without asking?
- Is there a DECENT Blitz-related FTP-support somewhere?
Timo Suoranta
Punkalaidun, Finland
E-Mail: timo.suoranta@tna.nullnet.fi
* Offline Orbit 0.74a *
From oz@ozzy.demon.co.ukSun Sep 3 22:30:22 1995
Date: Sun, 9 Jul 95 14:09:12 GMT
From: Brian Skreeg <oz@ozzy.demon.co.uk>
To: blitz-list@helsinki.fi
Subject: Re: BlitzPC (fwd)
Hi peeps,
> Call me old fashioned but I like to see software supported. I
> understand that Acid are a small company and that there is obviously not
> much money in writing Blitz - compared with a top selling game for
> example. But it'd be nice to think that Blitz was actually going
> somewhere. It seems like at the moment, apart from stuff produced as
> user libraries by people like us, Blitz is stagnating.
If Blitz is stagnating it's because you can't buy it ANYWHERE. Where
the hell is ABC. I was ready to buy it back in March but after this wait
I'm now not so sure.
Sig under construction due to MUI. Same as me wallet. :(
From pgiles@ist.flinders.edu.auSun Sep 3 22:30:22 1995
Date: Mon, 10 Jul 1995 08:35:36 +0930
From: "Peter S. Giles" <pgiles@ist.flinders.edu.au>
To: blitz-list@helsinki.fi
Subject: new kid on the block
hi everybody,
I'm fairly new to some of the ideas and concepts the blitz language covers and so i would appreciate any help you guys could give....
with newtypes and transfering information in to lists the selecting an item from that list to use with an array for example i have the information on a car
mazda
929
2 litre
then i want to add a brief description of about 3 80 characters lines
then the info on the next car will be on the list....i only want to have the cars name on the list but when it is selected i want to display all the rest...
I think if anyone can explain this in simple complete terms they must be a genius also i want to access this info from a file...i would prefer it to random access so it will load the info as it is selected and then forget it when the next car is selected
next week War and Peace.......
thanks
From sflock@comtch.iea.comSun Sep 3 22:30:22 1995
Date: Mon, 10 Jul 95 01:04:48
From: "S. Flock" <sflock@comtch.iea.com>
To: blitz-list@helsinki.fi
Subject: Re: outputing the score?
> Q1 **
>
> In shootemup games what is the general method
> for outputing the score ie(not printing it) but
> using some sort of blit etc?
>
> I ask this because printing is to slow
> even if I only print when the score changes!
>
> (I havent thought about this at all yet (-:)
If you're talking ASM, the blitter is used. Printing shouldn't take up much cpu time..
Unless you're not double buffering the screen and have tons going on.
>
> Q2 **
>
> The maximin no# of shapes is 1024 ok.
>
> Any chance of increasing this to 2048 etc
>
> not really is suppose. :(
Dunno about this one. If a person REALLY needed that many shapes, it would be better
to load some of them from disk now and then.
> Q3 **
>
> In the RIshapelib umm...... it says if you have a
> compressed RIshapes file you shouldn't cache it in
> chip mem. How do you force a bank()/incbin to be in
> chip mem?
>
> If you have 2 banks of shapes and you
> cludge one of them as shapes does it use the same
> memory and just change the pointers (sortof) in the shapes
> array thingy?
> And so can switch between these two banks for a set of
> shapes when the need arises?
>
> ie. shapes 0 - 100 can contain
> "baddies1.shapes"
> or
> "baddies2.shapes"
>
> by just cludging the banks when you need them
Each set of shapes (i.e. "baddies1.shapes" and "baddies2.shapes") wouldn't use the
same memory if you IncBin'd them. By Decoding (or cludging) them, it changes blitz's
points to that/those parts of memory.
It would be quite easy to switch between banks as long as you wanted the entire
bank. Switching to a few shapes from each would be a little more diffucult.
variable in an asm statement by finding its offset
from (a5)? <- global variable base
Currently I have to pass a pointer to it but with only
six arguments allowed that is a problem!
(can pass a newtype of pointers to the variables I want
but this twice as slow - double indirection!!!)
ie.
x.w = 99
statement myasm{array.l}
move.l d0,a0
move 'x'(a5),d0 ;<#######
.
asmexit
end statement
;need a command that finds the offset of x and
;subs it in a compile time!
;like
move Offset(x)(a5),d0 ?
Is this possible,
probably tricky? (acid would have to do it)
because it is a compile time directive!
oh well,
Brett
From pgiles@ist.flinders.edu.auSun Sep 3 22:30:22 1995
Date: Sun, 16 Jul 1995 11:27:16 +0930
From: "Peter S. Giles" <pgiles@ist.flinders.edu.au>
To: blitz-list@helsinki.fi
Subject: database
has anyone written a small database with source code that i can have a look
at i'm am interested in using a database for a smallstrategy game
i want to write. A blitz spreadsheet code would be handy too.
pgiles@ist.flinders.edu.au
From fearn@ist.flinders.edu.auSun Sep 3 22:30:22 1995
Date: Sun, 16 Jul 1995 14:10:18 +0930
From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au>
To: blitz-list@helsinki.fi
Subject: ASL
On Saturday 15 Gregor Rosenauer wrote
> * Peter Giles asked how you get the viewmode from the aslreq I can get it
> You use the viewmode.l var, how do I pass it to the asl req ?
You dont Gregor, you close the window and screen you have opened and use the
width height (etc) vars to open new a new screen and window.
*sc.screeninfo=ASLRequester(31)
close window 0
close screen 0
wdth=*sc\width:hgt=*sc\height ;etc
screen 0,0,0,wdth,hgt ;etc
window 0,0,0,wdth,hgt ;etc
These params can then be saved and loaded with a condition if statment,user friendlyprefs :) Gregor my problem is that the new type appears to be possition sensitive
if you move a variale name up or down the newtype its vale does not follow it :(
The order for the new type appears to be:
newtype .screeninfo
id.l
width.l
depth.l
autoscroll.l
overscan.l
bmapwidth.l
bmapheight.l
end newtype
I am using WB 2 should the order of the variables make a difference ?
If so where should the viewmode go ?
If not where do i buy a PC ?
Also on Saturday 15 Rob wrote
>Try replacing the "\r" bit with chr$(13)
I tried this and I still only got the flashing lights but no ring :(
Tanks all JEFF
From fearn@ist.flinders.edu.auSun Sep 3 22:30:22 1995
Date: Sun, 16 Jul 1995 14:37:50 +0930
From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au>
To: blitz-list@helsinki.fi
Subject: Rob
Well There i go again.....WRONG I got your chr$(13) to work :)
Amazing what can happen when you gret thre sintax write :>
Oh and Gregor this is probably sucking eggs but with that opening of the screen
you must set menu and attach the list.
Thanks all JEFF
From fearn@ist.flinders.edu.auSun Sep 3 22:30:23 1995
Date: Sun, 16 Jul 1995 17:08:03 +0930
From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au>
To: blitz-list@helsinki.fi
Subject: menus
Well here I am again :) now I am having problems with menus....my mother always said
that I was a problem child ;) my problem is that I can't get the function to work ?
I am using this :
if menuchecked(0,1,2,0) then srep=srep+1
The value of srep never changes, also if I have more than one of these functions in
a row, even to different sub items the program crashes :( I intend to use this to edit the serial params (baud,unit,etc) and would rather use a menu than gadgets,
yet again any assistance will be greatfuly recieved. Thus until the next exiting episode of "PROBLEM CHHIIIIIIILLLLDDDDDD" we bid you adue.
p.s how do you spell aduie ?
JEFF
From basil@worldgate.edmonton.ab.caSun Sep 3 22:30:23 1995
From fearn@ist.flinders.edu.auSun Sep 3 22:30:23 1995
Date: Thu, 20 Jul 1995 21:36:01 +0930
From: "Jeffrey D. Fearn" <fearn@ist.flinders.edu.au>
To: blitz-list@helsinki.fi
Subject: Ranges
Hello AGAIN this time the questin is <drum roll> Is it possible to enter a range in the select command ?
i.e. case 3 to 4.. In ADA they use .. as the range indicator does blitz have one ? I have tried to | them
no go :( Also how as i'm writting a term program I want the text written in the window to scroll up, how
the hell do I do that ? Lastly I am fairly well into this program and soon I will want to test it, is there anyone who is willing to be a beta tester, I can offer you headaches, ulcers, and of course probable visits from the
GURU, but I will be polite about it :P
Doh wrong again... this is the last bit (bloody shell account) how do you find out if a GTCheck gadget is checked
I tried gadget status etc but got no response :{ There had better still be people reading this, or I'll bloddy
well go nuts (bloody shell account) :)
From sis3149@sis.port.ac.ukSun Sep 3 22:30:23 1995
Date: Thu, 20 Jul 1995 16:38:56 +0100 (BST)
From: Stephen McNamara <sis3149@sis.port.ac.uk>
To: Blitzlist <blitz-list@helsinki.fi>
Subject: Bye-bye
Hi ppl,
just a quick note to say that I'm working full time now and so
will be unable to check mail from people who send it to me. If anyone
has any questions for me specifically can they please mail Steve Matty
at sis3147@sis.port.ac.uk and ask him to pass them onto me.
* last trace (ia5 text (2)) Wed, 26 Jul 1995 17:25:52 +0100;
* converted eits ia5 text (2);
* supplementary info "MTA 'sheffield.ac.uk' gives error message
* Unknown local user 's.spikings'";
****** End of administration information
------------------------------ Start of forwarded message 1
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PDWare :ShareWare (Demo version allows only 20 images)
Shared$ :10 $
This program was written by me in order to convert some games that i had written in AMOS(crap!) and see how fast would they run with BlitzII.. I sent a version (1.0b) to Greece's computer mag PIXEL. The liked it and they contacted with me. So, i sent them v1.2. The popularity of the program was big enough to persuade me to write the current version. It was completely rewritten, with my MPInterface and it is tottaly bug-free.... Please, mail me for more info. I will upload the demo version to the official BlitzII ftp site, if i 'ill make to connectt there, that is...
If you want i can uuencode the .lha file and sent it to the list...
Not that big(only 350K :-)
Mark'Force'Papadakis
From mmmakela@cc.helsinki.fiSun Sep 3 22:30:26 1995
Date: Tue, 29 Aug 1995 21:53:40 +0300 (EETDST)
From: Mikko Makela <mmmakela@cc.helsinki.fi>
To: blitz-list@helsinki.fi
Subject: Re: Buffers...
>
> I'm having ridiculous problems with Blitz2... Every time I select
> "Compile/Run" from the menu, it resets all my buffers (under options).
> While this is moderately annoying on my A2000, it's absolutely frustrating
> on my A1200, where the computer crashes whenever the buffers are
> improperly set.
>
> is there any way to set these 'options' or save them or something, so it
> always uses them? I'm writing programs to capture 336 shapes from
> text files (and set proper handles) from iff files, and my main program will
> be using over 1000 shapes. I think I re-booted my computer 20 or more
> times last night while trying to do stuff... (it actually took me quite a while
> to realize that the options were being reset, and in some cases lowered
> to like 2k)
>
> BTW.... Thanks, Phillip, for the Cycling Gadget tips!
>
Blitz saves (atleast in my version, 1.9) the compiler options settings
along the program, so just save the program after you have changed
> I know that the 'Seek n Destroy' as well as the 'Guardian' were written in BlitzII. The question is:BlitzII doesnt have any 3D handling commands... How did they make it?
> Mark Papadakis
>
>
>
I could be wrong, but I think that Mark Sibly used BLITZ2 to create a 3D
modeling program which he then used to design all his game objects.
He also used BLITZ2 to create other "utilites" which he used to help
design GLOOM.
However, I don't think "Guardian" or "Gloom" were coded in BLITZ.
I may be wrong on this, but I don't think so.
Thanks
Tom Stone
From roya@rol.bbs.noSun Sep 3 22:30:26 1995
Date: Tue, 29 Aug 1995 23:40:56 +0100
From: Roy Antonsen <roya@rol.bbs.no>
To: blitz-list@helsinki.fi
Subject: Requester mayhem
Hi there.
I've just started out with Blitz Basic, and I've encountered some small
problems. I'm making a vote-poller program wich is using GTStrings and
GTListviews. This works fine. But how do I read the text that has been
entered into the GTStrings and store them in a file?
I'm also having some trouble with an About-requester that's supposed to
be in the prog. Currently, I have this code (only part of it ofcourse):
#MOUSEMOVE=$10:#INTUITICKS=$400000
AddIDCMP #MOUSEMOVE+#INTUITICKS
.main
Repeat
ev.l=WaitEvent
If ev<>#MOUSEMOVE AND ev<>#INTUITICKS Then Gosub addevent
Now, when I select About from the menu, and press OK, the About
requester keeps popping up. It disappears and returns again! It just
won't end! What am I doing wrong here?
Please, reply to my email adress, as I am not a member of this mailing-
list.
Roy Antonsen aka // A1200T - EMail: roya@rol.bbs.no
KillJoy/BDZ. \x/ THOR 2.01 - Current time:29-Aug-95 21:23:20
From acid@iconz.co.nzSun Sep 3 22:30:26 1995
Date: Wed, 30 Aug 1995 10:07:35 +1200 (NZST)
From: Simon <acid@iconz.co.nz>
To: Kosiva stylianh <kosiva@csd.uch.gr>
Cc: blitz-list@helsinki.fi
Subject: Re: 3D stuff...
On Tue, 29 Aug 1995, Kosiva stylianh wrote:
> I know that the 'Seek n Destroy' as well as the 'Guardian' were written in BlitzII. The question is:BlitzII doesnt have any 3D handling commands... How did they make it?
> Mark Papadakis
>
>
>
Neither of those games were written in Blitz. Don't beleive anything you
read in magazines!
Simon
From acid@iconz.co.nzSun Sep 3 22:30:26 1995
Date: Wed, 30 Aug 1995 10:11:33 +1200 (NZST)
From: Simon <acid@iconz.co.nz>
To: Josh Jacobsen <josh_jacobsen@wiltel.com>
Cc: blitz-list@helsinki.fi
Subject: Re: Buffers...
On Tue, 29 Aug 1995, Josh Jacobsen wrote:
> I'm having ridiculous problems with Blitz2... Every time I select
> "Compile/Run" from the menu, it resets all my buffers (under options).
> While this is moderately annoying on my A2000, it's absolutely frustrating
> on my A1200, where the computer crashes whenever the buffers are
> improperly set.
>
Ummm, using 2 pass compiling Blitz will make sure all relevant buffers
are as small as possible except for string workspace which the programmer
has the last say. If your object maximums are being overwritten something
you are doing something way wrong. The only thing I know that resets
object maximums is to reloadlibs from compiler menu which I find a
ginormouse pain in the butt but Mark says no change...
Simon
From gakennedy@cix.compulink.co.ukSun Sep 3 22:30:26 1995
Date: Wed, 30 Aug 95 01:16 BST-1
From: Graham Kennedy <gakennedy@cix.compulink.co.uk>
To: Blitz-list@helsinki.fi
Cc: gakennedy@cix.compulink.co.uk
Subject: Fixer for Triton demo programs
For all those people attempting to get the triton demo proggies working
here is a fixer you can run against each of them to convert the internal
library number into the one you have assigned to the FDconvert program.
I have avoided anything fancy so it should be ok with all blitz releases.
No promises, as I've just knocked it together, but it worked for me.
---------------- start of fixer program ------------------(start cut here)
; Library Converter
; Quick hack, by gakennedy@cix.compulink.co.uk
; this seems to work OK, but no promises.
WBStartup
WbToScreen 0
WBenchToFront_
MaxLen path$=160
MaxLen fname$=64
here:
Print "Enter the Value you used in FDConvert (1-255) :"
lib=Edit(3):If lib<1 OR lib>255 Then NPrint "Enter a number between 1 and 255":Goto here
nlib.l=(lib+256)*128
NPrint "Select cancel on Filerequester to exit"
ifn$="wibble"
While(ifn$<>"")
ifn$=FileRequest$("Select A file to Convert",path$,fname$)
If ifn$<>""
If ReadFile(1,ifn$)
ok=WriteFile(2,ifn$+".new")
Print "Converting (",ifn$,")......"
FileInput 1:FileOutput 2
While(Eof(1)=0)
a$=Inkey$(1)
If Asc(a$)=135
; found a triton command, lets convert it
cmd=(Asc(Inkey$(1)) AND 127)
newcmd.l=(nlib OR cmd)
a$=Mki$(newcmd)
End If
Print a$
Wend
DefaultOutput
NPrint "Complete"
End If
DefaultInput
CloseFile 1
CloseFile 2
End If
Wend
End
------------------- end of fixer program ----------------- (end cut here)
Hope this is of use.
All the best
Graham K.
From gakennedy@cix.compulink.co.ukSun Sep 3 22:30:26 1995
Date: Wed, 30 Aug 95 01:16 BST-1
From: Graham Kennedy <gakennedy@cix.compulink.co.uk>